
#include <BManager>

using namespace BWE;

BManager::BManager()
{

}
BManager::BManager(const BMatrix& matrix0, const BMatrix& matrix1, BNode* node)
{
	_matrix0 = matrix0;
	_matrix1 = matrix1;
	_node = node;
}
BManager::~BManager()
{

}

void BManager::setMatrix0(const BMatrix& matrix0)
{
	_matrix0 = matrix0;
}
const BMatrix& BManager::matrix0() const
{
	return _matrix0;
}

void BManager::setMatrix1(const BMatrix& matrix1)
{
	_matrix1 = matrix1;
}
const BMatrix& BManager::matrix1() const
{
	return _matrix1;
}

void BManager::setNode(BNode* node)
{
	_node = node;
}
BNode* BManager::node()
{
	return _node.ptr();
}
